15. 3. Also Sacrifice needs to be completely remade to be more fun that does not eliminate a huge part of Io's identity. spirit's domain never needed to get nerfed at all, the multi totems was for self-healing. With one totem up this is 800/s healing together, what can work. 6 seconds for Totemic ward, 8 for Spirit's domain and 10 for Maelstrom. 18. This means with a lower cooldown it allows for correction and not force the team to sit in one spot for a long period of time to be healed, waiting a long period of time because of a mistake just feels bad to play in, but reducing that time will just make healer Grohk feel a lot better to use overall - also less down time gives the support more to do which makes the experience less dull and gives the rewarding feeling like you are always doing something useful for the team. best talent for dredge is abyss spike, much harder to play tho, but wayyyy better @Dusklicious stop saying that omg, tinkerin is op af, fortress breaker I'll agree with you, it's pretty good, probably the only shield wreck 3 doesn't hurt too much @TTraw yep agony is garbage, soul collector is the absolute best Sacrifice also needs to get removed and replaced entirely. These are obvious side effects that need to be thought of when changing systematic values to a champion. Io has already difficulties to do otherwise than heal, so increasing moonlight…. Something needs to go. Retaining talent is an essential aim when looking to survive a challenging business climate riddled with uncertainty. Which talent should you use for your favourite champion? Pip/Moji Polymorph? Io is currently as strong if not stronger than prenerf jenos and furia. Sorry furries. I do not ask any Io buff. They gave her a good buff, which I think she deserved. This is the best time for Goddess' Blessing to be either reverted back to 25% or at the very least brought up to 20% or 21%. Grohk Grover Imani Inara Io Jenos Khan Kinessa Koga Lex Lian Maeve Makoa Mal'Damba Moji Pip Raum Ruckus Seris Sha Lin Skye Strix Talus Terminus Tiberius Torvald Tyra Viktor Spirits domain: Grohk's only "proper" healing talent. With the clash of the Magistrate and Resis… But now, shockingly, we see him used on a fairly regular basis as a damage support hybrid. This topic has been deleted. So in a longer fight there is always just 1 Totem up that heals for measly 300 per second. Don't use his heal talents, use malestrom. The totems can speed up the whole team and Grohk himself, while he can do other stuff. Also, Luna should just heal by default, make a new talent to replace life link. She is crazy. About Io: 2. Vi har stor erfaring med at finde de helt rigtige nøglemedarbejdere, der er vejen til virksomhedens succes. No CC for you. First of all: grohk is a damage support. yeah ..... That a trick question? The login is currently only available for members of the GROHE SMART loyalty program. Maybe something like Lunar Leap shoots Io AND Luna directly straight up into the air (which will then give anti-gravity card an actual use) and give allies some kind of utility buff in a 30 units radius under both Io and Luna until they land AND/OR slows enemies under them. @Jello770 Yes, and you need line of sight with Io, to get the heal and speed. Since you're Io player you we might as well use this opportunity to discuss what nerfs she should get. @M3RC3N4RI0 tell me, which one has more uptime? It may sound little off cliché, but humorous … Hos Best Talent har vi specialiseret os inden for Executive Search – særligt på områderne Life Sciences, Pharma og Engineering. OB68 Best Damage Suport Anonymous 817 views. 700 HP/s sounds good on paper but there are several flaws to this talent. And now they gave her Seris heals on top of that. But I suggest having their brains taken away by social services. The subreddit of Paladins: Champions of the Realm, a free-to-play, competitive multiplayer, first person shooter for Windows, PlayStation 4, Xbox, and Nintendo Switch, developed by Evil Mojo Games and published by Hi-Rez Studios. The Totem cooldown reduce could come with the Talent. We understand this as much as anyone. A Ying clone heals just for 250 but Ying has two clones up all the time while Grohk has 1 totem up most of the time - if it's not destroyed. Keep reading and you may find a new talent show idea to conduct at your school/ college or just to stay put the boredom in your group. And moreover the sustained heal from spirits domain is quite slow and is not enough to sustain a flank or dps in combat or a tank behind shields because most probably enemies will take wrecker 1 or 2 at least and the uptime of a full hp shield won't be enough for you to heal a tank even if he is having 1k hp left and also not to mention caut 2 just destroys your healing output from staff ( I guess caut 1 is sufficient to destroy that mere healing output from staff) and it also forces you to use your primary weapon for healing which also turns into a heal bot and grokh never excels even in heal bot playstyle perhaps this is the reason why combat medic pip never saw popular use when compared to mega portion pip, and playing as a heal bot also decreases your efficiency and utility even more. Io is currently the most busted support right now and even stats compliment it. 1 tip for this matchup. Grohk not I do n't use his heal talents, use malestrom is usually more enough! 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