This is free DPS whenever you take AoE damage. Mass Target Lock (Disruptor station): Applies Mass Target Lock on all players. Unless I am in danger territory (Mass Target Lock or Red Venom is active, tank needs a Wash badly, healer running low on flares), I will take an extra couple seconds at each station to drop a second stack of Tired. Cleanses will be needed for all players when Contagion goes out (every 30-40s). start the fight. Depending on group strategy and experience, either the same two DPS can grab stims for each Voltinator or DPS can alternate. Doing so powers the central device panel, which upon clicking activates that device and drains one or more battery charges (see below for more details). Acid Blast goes out as normal and should be kited. Saving 2 stims for each DPS during Last Ditch Effort enrage is also recommended to shorten that phase as much as possible. The tank pulls the boss to the wall around 15m to the West from either the Disruptor (North) or Wash (South) stations, and then moves along the left wall. Let everyone stack near Kurse and throw Sonic Rebounder from the outside. The flare station can produce up to 3 flares in 45s, which collectively provide 60s of cumulative coverage on Apex. Boss Health: 47,048,860 (8 Man) Ideal Comp: 2 Assassin Tanks 4 DPS (1 Marauder for predation, 3 with self cleanse) 1 operative healer and 1 Mercenary or Sorcerer healer Photogenesis heals very quickly and depending on your DPS you can run into enrage issues with Peak Performance stacks. Cleansing it places a green puddle on the ground that persists until the Wash station is used to cleanse both Acid Blasts and Contagion puddles. "Tired of throwing the kitchen sink at Jedi, only to have them throw it right back? Comment: – You rarely need 10 seconds of Hold the Line, but it can be useful in some fights where you would be slowed for a long time. Due to the Blinding Spray debuff, the +100% accuracy buff is needed to be able to even hit the boss to break the cast and avoid a wipe. It is very important to have defensives and/or flares available. Most of the time you won't be able to deploy Guard because you will be the guarded one (:P). Overclock: Grants a 100% bonus to Accuracy and Critical Chance, and for Tanking disciplines a 100% bonus to Defense Chance. And finally, I want to thank both of my raid groups. The main differences are: Stacking Acid Blast puddles is helpful if you can manage do so without taking too much damage. This is simple and probably ideal for tanks new to this fight. Go to Stim station and start Stims in production. Debuff that instantly kills the player in Hard Mode if stim is used while under the effects of Overclocked and Overloaded (i.e., using 3 stims in total over 12 seconds). You are not logged in. Darkness Overdrive (Flare station): Darkness Overdrive is hugely dangerous and cannot be tanked without flares. Most of the mechanics for the fight (Acid Blast, Red Venom, Mass Target Lock) can be counteracted by various devices around the room, which can only be activated when powered by the battery. If Mass Target Lock is not cleansed in 30s via the Disruptor panel, Apex will hit the group with Bombardment and deal VERY heavy raid-wide damage. The primary challenge involves running the battery to the proper stations, though in Story Mode this is fairly easy to the generous battery charge capacity. I try to use Force Speed as often as possible but will not wait for it if it's still on cooldown. Together with the stim this gives you 3319 critical rating. Every second the creature spends in darkness enhances its strength and lethality, thanks to our patented darkness overdrive endocrine system!". Comment: – Many fights have physical effects that will make you recharge cells. If Acid Blast puddles are being stacked or placed adjacent to each other on the West side of the room, placing a flare circle with Apex at one end can be very efficient. Just make sure not to leave the battery in for more than a second or two after it is fully charged, as the team has very little cushion for extra self-healing from too much time from Photogenesis. 7. But I finally got the Apex Vanguard (8SM) down #swtor #swtorfamily Reply on Twitter 1348392768683520004 Retweet on Twitter 1348392768683520004 1 Like on Twitter 1348392768683520004 4 Twitter 1348392768683520004 Battery runner: Make sure to identify a battery runner and ensure they understand the requirements and mechanics. 2.0s cast ability with around a 2 minute cooldown. The Apex Vanguard enrages whenever his health percentage is at or above the listed value. Many groups will find their healers begin to fall behind on healing around 8-10 stacks and deaths start to happen in the 15-20 range. The "rotation" for battery running is not semi-fixed like in Story Mode, so it isn't possible to give a fully detailed path. at 5 to pre-proc my Tactical Accelerator and have a free High Impact Bolt to The player gains 1 stack every 3s when carrying the battery and loses 1 stack every 4s when not carrying the battery. An immediate use is not required but delay will place greater and greater strain on healers. In Story Mode, Contagion has a 30s cooldown but a very low priority (every ability other than its basic melee attack is high priority) so in practice it tends to go out once every 0:45 - 1:25 minutes. The extra survivability is a nice addon, but this is primarily an offensive cooldown and should be used that way. In almost every fight there is unavoidable damage going out and this is a free DPS increase whenever you have Reactive Shield. The first short phase is a straight burn of Apex Vanguard until its health reaches 93%. If you want to play only Tactics Vanguard, you can use this for bosses with adds like Corrupter Zero, but I personally prefer to just switch to Plasmatech for AoE boss fights. The shield can only be applied to allies within 8 meters of the target of your Sonic Round, not to yourself. Your mind and body are heightened to an extent you never knew possible. Generates 50 energy cells over 3 seconds. When Battle Focus expires you deal damage to up to 8 enemies. Can be used between 10-30m. The priority for activating stations is Disruptor > Fan > Wash. Mass Target Lock can wipe the team if not cleansed by the Disruptor device, so it is absolute top priority. Debuff applied to the player carrying the battery. 6s channeled attack that hits the entire team for very heavy damage if the Mass Target Lock is not disrupted in 30s. The team will need some AoE healing for the associated damage, though Contagion does not tick hard in Story Mode so this damage is very low stress to heal. I recommend 2 DPS going and getting at least 2 stims as soon as they are available. You also suddenly feel like you're cooking in an oven. Flare station (NE on the map above): Consumes 1 battery charge to start first flare in production, 2 battery charges each to start second and third flares. Aggro reduce, trigger of Sonic Defense and source of your Sonic Rebounder. Luckily, the Onslaught expansion brought so many Acid Deluge: Acid Deluge will happen several times during the encounter and lead to around 4 Acid Blasts being placed in rapid succession. Gives you a longer duration on Reactive Shield. Healers should have a fairly easy time on this fight assuming the battery runner handles all mechanics smoothly. Press question mark to learn the rest of the keyboard shortcuts. Group Composition for this fight should ordinarily be at least 1 tank, 4-5 DPS and 2 healers. This can (and should) proc every 4 GCDs. After plugging in the battery and activating the station, stims are produced one for every 2s up to a maximum inventory of 12. Each pair of stims counts as a defensive, though make sure if you have 4 stims that you use 2 immediately and then use regular defensives until it is safe to use again. I would never claim to know everything there is about … Cast happens simultaneously with Blinding Spray, such that the team has -100% accuracy for the duration of the Voltinator cast. If not cleansed in 30s, Apex will do massive raid-wide damage by channeling Bombardment. Fairly weak The tanks may want 2 each for the final 5% enrage. A Guide to the Apex Vanguard encounter in The Nature of Progress (Dxun) Operation. The flares will keep Apex from gaining stacks of Darkness Overdrive while inside the flare AoE. The Fan and Wash stations each consume one charge but cannot use the last red charge. One of these will be the procced High Impact Bolt. I use stim + 1 286 Augment + 3 Initiative Enhancements. One player will need to handle the battery and that player can be either a tank or DPS. Movement speed increased. The upcoming SWTOR Expansion – ‘Onslaught’ – will introduce a many changes for each Class in the game. In Story Mode, Apex regenerates faster than teams can DPS but not hugely so. When the battery is empty, the battery carrier should take the battery to the transformer and plug it back in. After the last rocket is launched the ability goes on CD for 90 seconds. Page Tools. They can alternate or every DPS can grab stims. Clicking on it removes the battery from the transformer and the clicking player begins carrying the battery. Movement speed increased. 7. Its sole intent is to support players of Star Wars: The Old Republic (“SWTOR”) and make their gameplay more enjoyable. 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