HoTs and lifesteal, zaul gaining from the revives as well. Buffs, heals, protection regain, revive, and lot of damage. Vs CLS Trio: Palp L/Krennic L anti-rebels. Anti-crit L, with a AoE daze. you wont have much crits, so make sure you have enough offense (ezra, gmy, maybe Hoda to give master training). Traya L will make them kill themselves. Below is a list of counters for Territory Wars and Grand Arena. my continued biggest issue with SEE is his lack of raid damage. Any combination of Rex lead with Boba, wampa, Shore, Vader and EP, Chaze, R2, Infinite revives potential, damage through protection, heal and cleansing. Palp team, with speed advantage - need vader to go first and feed TM to all. You should use annihilate on Revan or Bindo if he is in the team. legit tactic for confident guys. Say hi in our Discord. Focus FBast strong, with han damages and chewie / c3po assist call to finish her. just put tons of debuffs to get tons of TM. G12 and zeta on Kanan and Sabine against high tier NS. SLKR is the clear choice, assuming you're not close to one of the other 3. Defensive style traya.. Traya Trio, Thrawn, +1 (Shore, SiT, Dooku,...). Additions : Holdo/L3-37/Old Ben as tank and ScavR/RT as another attacker use JTR dispel and TMR special on Bossk all the time, kill B2 first (if present) and Boba next. Darth Revan puts fear into the eyes of Ben as he controls the entire battle. SWGOH.GG is a database and sqaud builder for Star Wars Galaxy of Heroes on iOS and Android. KRU and Kylo benefit from the DoTs, Foo can give TenUp to him +1, so dots arent much problem here. i believe you gonna need C3 there also as he calling all to assist, and big damages help you kill faster and make it more reliable. If Anakin naps take out Fives, Rex, Echo, ARC. Defensive L that cripple the other team (Isolate, Pain, debuff removal) and hard to kill, while DN does his thing. Dispelling, healing immunity, TM gain, lot of damage from exposes. Palp is making the team successful in 80% depending on mods. 2 taunters defend your weak links from contract. Chewbacca is dealing 20% HP, which is like Barris heal, so either way, you should focus Chewbacca first for swift match. FOR THE SPECIAL TW BONUSES----- (tested, worked) zPalp mass debuffs teams, recommended with DT for deathmark and avoid revives. old meta, can still be bugging, but not a big threat. Under Shaak Ti they have bonus stats, excellent regen and a lot of retribution. Daze stops the TM train. cant rely on debuffs/have really high potency (if Fallen Bast there, she and Carth 80% tenacity, rest 30%) bypass the crit avoidance (Zaalbar+Mission 55% CAvoidance, rest 30%). defense team that can take a hit. can also get rid of Zarris using IPD. 2. Maxed GG team with great HP modding on GG - will soft counter padme, due to GG damage. focus GBAlpha first if possible. Using DN to get rid of Zarris first, and the game is easy. you need to have speed advantage here, so good modding is required. good option - use Rex, wampa, +3 geos. if GG L is zetad - need to avoid TL, can bring a fast chirrut as 5th (to CLS, Han, Chewie, C3) so he can put tenacity after b2 aoe. Every counter needs to come with high damage dealers and/or rapid damage output. make traya super tanky, crit avoidance arrow, lot of protection, survive the inital slaughter, and work slowly towards DN removing all. Be careful with G12 zeta Phoenix, use equally geared zeta'd teams. Kill 5s then Shaak Ti/Echo. You can use full Sith Empire or you can add Thrawn for some extra control. SWGOH.GG is a database and sqaud builder for Star Wars Galaxy of Heroes on iOS and Android. Zody Clones (g11) - attacking from assists usually, dealing good enough damage, TM Gain. focus the weaker guys first (low HP+ Protection) so dispellers are must. SWGoH Help Wiki ... SWGOH Counter Teams. Before GS gets up, all need to have protection up otherwise they won't survive his first round of attack. Viewing the 99th percentile of occurances. With JKA as buff immunity should be pretty easy. In this phase, if one of the sabers has foresight, I will either ping it with a basic if Traya / Thrawn, or use SLKR… Use confuse as a daze to stop the counters and assists. recommended with AoE dealers for fast recovery from plague. Boba use execute on GMY for big damages and stop the buffs. isolate, then fracture Revan (need to outspeed when Jolee), super fast Thrawn (extra 30 speed). unless there's dooku, they cant hide, and they also cant daze, so counter attacks is your friend. Vs CLS Trio and Quartet : attacking from stealth (r2) and from assists (bb-8) while having higher TM gain than CLS' team. KRU use his stun on GMY to stop the buffs and slow GMY down. Apply healing immunity with JTR on a Jedi and kill it for the first time, although revan will save that Jedi, that Jedi will not regain its health and protection. recommended with Hoda for constant heals and long fight mean lot of master-training. With zKRU, Kylo, FoX, FOO. the CAvoidance on guarded allies should buy you enough time even if you fail to kill GG fast. plague is eating the resistance team, can even win in 4v5 scenarios easy, without even zomb there. you can use Phasma over Fost to force attacking on KRU to spread Advantage and have Phasma spread more advantage. Rex Wampa Chaze Thrawn also works - focus chewbacca first again. no specific kill order for that team - but focusing Bast/DR usually first to make life easier. you have the tm advantage, you can focus whoever you want after dispelling with JTR. ZMT with Aco+Zomb, pretty much any +2 (but daka+av are the better choice obviously, for stuns). Crit team, with lot of assists, buffs and usually daze and revive. make sure BB-8/Poe will go before Vader, otherwise RNG will start have bigger effect. Hard matchup, but doable with high FO. Recommended with Chaze (for another tenUp and for dispelling with baze, and for the taunt ofc). have Nest going first, and daze all. need to be very strong, well modded; extreme carefull against with zNest or zBarriss the first order have Dispelling, healing immunity, lot of TM gain, and AoE damagers - all should contribute in beating Qira team. tenUp stops the dots, and therefore lot of the damage and heals. (its NOT imp troopers team, Veers L won't work here well). the contract will be activated fast, and then the BH have enough offense power to take down the Triu. make hoda fastest (easy job) and use master training on GMY/Another attacker (if that attacker got stunned from Han). Combine with big damager - Nest, Wampa, Talzin, DN, Boba, Jango, Sion. 85. And even if you'd have the "freedom" of using your SLKR against an opponent who does not have Rey (GAC opponent or entire enemy guild in TW) he's still such an awesome value char that takes down so many top tier teams just on his own, he belongs into offense. This list is put together by a group in the TW/GA counters Discord. dont bring him to less than 100% HP until DN annihilate ready. high TM gain from chirpa L zeta. Let them kill themselves. Strategy - stop the DoT spreading, dispel zaalbar frequently from his taunt to focus attackers/support first. One of the most annoying teams. plague and stuns will do the job. 93 % Jedi Knight Luke Skywalker … Han needs offense and speed, Chewie a lot of tenacity!!! 2 approaches to counter faster teams. thrawn also good option. Before GS gets up, Old Ben should be taunting. Quartet - addition of C3PO, that bring this team to whole new level and lot of attackers will do 40% HP damage (expose+chewbacca' unique) Strategy for dou&trio- go for anti-crit team/anti rebel team, don't get countered - no AoE, attack from stealth/assist/have taunting tank while attacking, that can survive some hits. (need to check if traya is weak enough. ZMT NS wih Aco+Zombie. Deathmark helps beat the clock. use boba execute for perma-deaths (and jango if zetad) on their strong links to break up their synergy. put a tank here and let wampa talzin or dn do the thing. Optional additions : B2, Sidious, Nest, Wampa. just "hide the DN", survive, control enemies with fracture+iso and use annihilates. Chewbacca with Loyal friend on Rex can help, same as zJyn (can't be stunned) that will go bit after and will give 100% TM to Rex for tenUp. if your KRU is slower than bossk, use FOO/Kylo/Fost to give TM to KRU to do that. Vader rework strikes again! Taunt to soak up the damage while you working on removing the Jedi protection. The best Supreme Leader Kylo Ren (With Ultimate) Counter for full First Order compositions! Need a tank (Holdo/L3-37). Strategy - Stop the revive and buffs [isolate/ healing immunity/ fracture], outburst their heals [annihilate/ Plague/ Crazy damage], have someone to soak up the damage [zombie, Nest, SiT/ KRU], Counter Video---- : something like zMT, AV, Daka, Zombie, Spirit/Aco/Zarris. A companion app for the mobile game Star Wars: Galaxy of Heroes, which provides PvP team counters using React.js on the client side, Node.js … Use Mind Tricks from Old Ben. 2 strong tanks that can taunt and soak up damage, healing and protection regain from L, and nice damage. SLKR Counter Waltiniho - 153,749 Power; 3. Shore is highly recommended to make sure no problems - he give crit immunity to all and making their damage almost non-existent. put it and let them kill themsleves. heals, revive, protection regain, lot of taunts. great with SA lightning +Savage overpower to kill through protection fast, since ewoks have low HP overall. All need as much health as possible. Healing immunity - IG-88, Wampa, Cassian, Boba, Kylo. On Par or comparable would have SEE doing roughly 10%+ of phase 1,2,3 in CHR. To start, pre-fight checks are important, especially on specific team compositions. daze shouldnt effect the BH as they are not in the TM-Gain bussiness. Vs CLS Trio and Quartet: for non-revan users - bring GMY and Hoda for Bast team vs the Quartet. Optional: If TM is on your side take out Rex first, Fives safrifices, take Rex out again (immediately). Harder if Nest instead of Spirit, Synergy Team with lot of counter attacking, dispelling (or loving the debuffs) and HP + protection recovery. With Zarris so you won't die suddenly. need good damage and TM gains to kill fast. Chewie guards Han and CLS. Those crits cant kill any of those. on GMY turns, try to get DR. when around 60-70%, use GMY special to one-shot. Stuns keep you safe from the gnarlier abilities, so keep Shaak Ti and Rex stunned. Highly versatile team that can be run under Shaak Ti or Rex lead. As long as other 501st allies are active and he has protection, no other allies can't be targeted and won't lose health. additions: GK, Jolee, Old Ben, Ezra, Aayla, JKA. Fracture Revan and focus Yoda to kill him twice. dont kill anyone until DN is ready. I got tired of searching for the latest and greatest counters list infographic, so I created a site that is mobile responsive and easy to update: SWGOH Counters. 502 posts Member. Strategy - Avoid getting countered [daze or attacking from stealth/assists]. Vs Rex you can do it for them. This should stun GS. Darth Revan continues his reign over Supreme Leader Kylo Ren. Shore helping with crit immunity to stop the TM of FO. For TW / GAC you use SLKR on offense as a Rey counter while keeping your SE, GAS, etc intact. ** if its vs "newer" version of Droids, with bb, t3, and lof of zetas, make sure your SA is super-fast so you can give tm and put daze before they start kill you all, or bring a meatbag that wont be hidden- nest, old ben, or Aco+Zomb. might still fail if Malak have CAvoidance arrow. the exposes give them enough damage to overpower the triu. JKR offensive focus. SWGOH.GG is a database and sqaud builder for Star Wars Galaxy of Heroes on iOS and Android. 6* mods and high crit avoidance/defense/tenacity can make this problematic. use Hoda for heal, foresights, and bonus 25% offense, tenacity which is crucial. SWGOH.GG is a database and sqaud builder for Star Wars Galaxy of Heroes on iOS and Android. another option is to put Wampa with rebels. Vader should go first; Keep Nest for the end, daze with Wampa to block tm gain, kill Daka first, EP shock prevents taunt for GK and Zombie. HYoda is the worst target, SLKR second worst, then the rest are fine. shouldnt be too much of a problem for high gear zzpadme team. Are other 501st allies active he can't drop below 100% health. With Chirpa, Wicket, Paploo both can be problematic vs Logray, so play it safe and add the Hoda and or Leader in the first times. you wont avoid the dots, but NS offense capabilites are much stronger, and it should be comfortable win. Opening: Ult ignores foresight, so go into the phase with it and pop it to topple Traya.. Optional L: Rex, Krennic, Boba, Tarkin, Sid. the scoundrels arent specials against padme, just Nest solo. Rex making the multiple crits to some advantage to his team. need high gear, good 6E mods of health, and bit help from RNGesus. Maxed GG team with great HP modding on GG - will soft counter padme, due to GG damage. Same idea as Troopers (but weaker, and minus the anti-rebel stuff that DT have). Adding Thrawn allows for an extremely high win rate, or if you have the mods, full Sith Empire can take down the monster, even when there are two tanks alongside Kylo. dont allow them getting TM, dont allow them to assist. vs CLS quartet : its becoming very hard. Need high gear. Strategy - Stop the TM gain (Daze/High Tenacity) or outspeed them. Old Ben G12, 2 zetas if possible, C3PO speed, potency, protection. Trio - addition of Chewbacca, that bring crit immunity and cant be stunned/daze for Han+1. Krennic (L), Deathtrooper, Visas Marr, Hermit Yoda, First Order Officer, Jyn. With Vader to have big TM advantage. There's no escape from annihilate, isolate or fracture. after it, no fear applied. Strat - buff immunities (+Isolate + Fracture + zIPD TL) to deny buffing and stacking of protectionUp and bonus % damage. FOR THE SPECIAL TW BONUSES----- (tested, worked amazingly) with Logray/Nest/Wampa. go after Snow first. get the contract fast - should be easy enough due to all the debuffs. High assists team, tanky, with high regeneration. bring a tank to burst the veers AoEs on him and defend logray. no need for attackers or dps on this team. Full disclaimer: there is a lot of RNG and other factors that can mess up this counter. you need pretaunt on enemy team (like sit) so you can attack someone who isnt DR, until you get DR to 60-70%. TM train, use their own debuffs for your own good. GG super high HP build, with crit focus. can do standard seps, or can mix things up. put DoTs, and watch the ewoks gaining TM and killing themselves slowly. ZQGJ team (g11) - can dispel, can assist. Just kill them before DN starts his groove. Bastila, JKR, GMY, Jolee, +1. Thrawn can Fracture DRevan here (or alternately with a slightly slower Han he can TM swap to Han) shore can help as meatbag and some crit-hit immunity for one turn. Qira L, Vandor Chewie, Nest, L3-37 and Hoda. Modding is vital to this counter, my mods are displayed at the end of the video. Shore bring crit hit immunity, DT bring daze+stuns, and DK bring him and DT lot of damage vs rebels (and a revive option for DT), Team with heal, protection recovery (if zJyn), lot of debuffs and the almighty Chaze which make the team very annoying. can be Krennic + DT +Shore anti-rebels. Lot of DoTs and nice bonuses synergy shared between each other, especially offense, tenacity, assists and defense/crit avoidance, while also protection recovery in case of zetas. Tanky build on Sion+Traya so you won't lose someone. Jango L BH, to have the +30 speed. Barris, Grand Master Yoda, Rex, Clone wars Chewie, Fives. Big damage, high-medium TM gain. Starck going before bossk will make this much easier tho. Overwhelm them with damage. zzTalzin, zAV, Daka, Zombie, Spirit. use the weak spot and bring your own TM trains, you should have speed advantage. Zody Clones. Apple and the Apple logo are trademarks of Apple Inc., registered in the U.S. and other countries. R7 Chewie: 230 spd, 7800 phys dmg, 150% CD, 104k prot, 64k hp (2 6e mods, modded for GAS chewie counter to SLKR) SEE Mods: R7 Ult SEE: 510 spd, 15800 special dmg (I have done the same thing when this same person had ultra fast mods on SEE ad had the 5th fastest SEE in SWGOH according to at the time) R3 Nihilus: 281 spd R7 Vader: 282 spd the ewoks can be "low geared", but they need to outspeed the opponent or you are in trouble. Strategy - Better offense capabilities than Traya's Defense capabilities. Risky vs Rex lead, because of all the TM gain you feed them. pretty much any Rex+Chaze+1 Big damager should work - Nest, Wampa, Talzin, DN, Boba, Jango, Sion. fit only for low-medium level phoenix squad, but thats a use for Clones, who dont have much uses. not easy matchup still and need good modded team, as Padme is top tier. They don't have enough damage to really touch you except on Rex's nuke. revives should allow you survive long enough for that to happen. Buffs, high Protection pool, high tenacity. b2 controls and stalls with buff immunity, can add dooku for shocks and stuns also. the Jedi will keep attack and you'll keep revive. Deal good damage in a single turn that surpass their heals [calling assist/simply high damage/high TM gain]. Need gear parity, but otherwise quite straightforward. search YT and find your favourite one. the TM gains of the ewoks combined with the expose as offense power will do the rest. to avoid the crit avoidance - Advantage, Lash out (Kylo), and FoX hitting debuffed enemies. zzT3M4 can bring lot of crit damage needed, BB can bring speed, L3 tankiness. 4. (1 tank, 1 attacker/supp recommended) while this can work without jolee/GK, its much harder without GMY if facing Quartet. so use Chewie and maybe even c3po in case of top trayas. as long as you keep them dazed, isnt a problem. If 3PO is present, use his special to call Padme. Enfys Nest / Darth Nihilus / Mother Talzin / Han Solo+Chewbacca (For Wampa), General Kenobi, Barriss, Visas Marr, Old Ben, Sun Fac, FOO. With Veers, Snow, Starck, Shore, DT/Range. With c3po. Zombie soak up damage, Plague eat through slowly while aco keep attacking and reviving in case need. Spread Translation from 3PO. 374 posts Member. risky cause you let your team die. Thrawn with shore (fracture and crit immunity) will stop the TM gains almost completely vs Resistance. Make sure Starck goes first, focus the weakest guy first to have the TM rolling and being able to use deathmark. dont panic if you start die, you'll revive a lot from Talzin L, and you can allow 2 fast deaths due to Zomb' unique revives. on toons like Boba/JKA - crucial to use right timing. optional to make it easy: with talzin - which is basically another hide the talzin option. Wampa/Maul as dazer, and lot of debuffs to TM train them. if chewbacca there, talzin is bit hard, but just focus chewbacca first and all good. LS geo needs all the help it can get. Tons of tm gain under Rex lead. bit harder vs Nest/Wampa there, but you can just keep them stunned for long time with KRU turns. debuffs will buff Nest, she and Vandor will do the damage. Solo options : Nest, Sion. Step 1 is to nuke b1. ZAV/zMT nightsisters, with g10+ zombie. kill jEngineer first, then IG-88, then the rest. If Old Ben has around 200 speed, enemy Rex won't take a turn. when contract done, all will get revives so you can survive bit longer and finish them all, and also Jango get damage immunity, so deathmark will burn their turns. control the game, and win. STAR WARS © & TM document.write((new Date()).getFullYear()); Lucasfilm Ltd. All rights reserved. Hard to daze them because of foresights, so need to stop the TM train in other ways [disabling BB-8, crit avoidance] or exploit the lot of turns [plague]. Eweff. ----Counter Video---- : Start at 1:42. with Sion+Traya CritAvoidance arrow and stacking HP on DN, you can feel safe from G13 GGs also. Can also have Krennic L with some Imp Troopers. stun Bossk with your KRU for 2 turns, and you have enough time to kill 1-3 of the weaker BHs, while bossk is stunned. Counter Video---- : dispels on zaalbar, focus attackers.

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